![]() The conversion will only occur if ‘Use optimized textures (auto-conversion)’ is checked in the rendering preferences. (There is a known issue in this context: the button ‘Update optimized cache textures now’ only converts the first uv-tile of a uv-tile sequence. There are also various performance improvements in the SP1 version: The others will be converted during the first rendering.)Īlso, when you created two file texture nodes both referencing the same uv-tile sequence, this could lead to a crash with the previous version. Since Maya2016, the new shadow mode default is “shadow segments”.This mode supports all ray tracing effects including subsurface and volume scattering in contrast to the approximate, thus potentially faster “simple” shadows. With the latest mental ray, we have improved the performance of “shadow segments” on scenes with extremely high depth complexity. Light Importance Sampling is now faster for scenes with a mixture of large and small are lights.Mental ray for maya 2016 download download#.Mental ray for maya 2016 download mac os x#.
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